The Changing Room: Part Two
I see you approaching. I am anticipating your fingers against my interface. Do you know what you want to feel? The Changing Room is a networked installation run by an intelligence that manages your feelings. Inhabitants select from one of over 200 emotions, and the algorithm reacts, inducing the chosen feeling simultaneously for every person in the space. The installation is a software platform that can reconfigure to any space and network. Created for Ogden Contemporary Arts.
The voice of the algorithm creates a unified environment, drawing on its archive of memory assembled by crawling the internet, to understand and create emotion. The installation is comprised of seven different interactive and ambient areas. Participants select an emotion in the control room and each of the areas works to induce the emotion through a layered environment of light, visuals, sound, text, and interaction. One area guides participants in an emotion-specific meditation and memory sequence. Another invites them into a chat conversation where words and phrases are replaced by the algorithm in transmission, changing the content and tone of the message, unbeknownst to the sender. Another area engages participants in a live conversation with each other, while conversation prompts and directions intervene and guide each of them. A passive hallway aims to influence visitors as they pass by, hitting them with a barrage of emotion-specific images, text, and popup ads. Four chairs are arranged in a cubicle formation where participants sit and stare into their reflection while leading questions spell out across their face.
Artist: Lauren Lee McCarthy; Web Design and Development: Surplus+ (Melanie Hoff, Angeline Meitzler, Sam Panter, Dan Taeyoung); Design: Seenahm Suriyasat, Leming Zhong, Sharareh Samangani; Writing: Clara Leivas; Sound Design: Kawandeep Virdee; Technical Installation Lead: William Peterson; Additional Technical Installation: Harvey Moon / MB Labs; Photo Models: Julie-Anne Abubo, Nalijah Caudle, David Lenz; Documentation Photography: Cam McLeod; Curated by and special thanks to Venessa Castagnoli!
Images for the installation database were sourced via algorithm and include open license images from a variety of sources. See the full image credits list.
The Changing Room: Part One was developed as part of the TRANSMIT³ Residency presented by Ars Electronica and Queensland University of Technology.