LAUREN McCARTHY
Bio
Lauren McCarthy is a designer, artist, and programmer. She has received an MFA from UCLA and a BS in Computer Science and a BS in Art and Design from MIT. Her work explores the structures and systems of social interactions, identity, and self-representation, and the potential for technology to mediate, manipulate, and evolve these interactions. She is interested in the slightly uncomfortable moments when patterns are shifted, expectations are broken, and participants become aware of the system.
Currently at Sosolimited, and formerly at Small Design Firm, Lauren has worked on installations for the North Carolina Museum of Natural Sciences, IBM, the US Holocaust Memorial Museum, the Metropolitan Museum of Art, and Thomas Jefferson’s home at Monticello. She has also worked at Oblong Industries in Los Angeles, creating gestural interface systems, and at Continuum and the MIT Media Lab.
Her artwork has been shown in a variety of contexts, including the Conflux Festival, SIGGRAPH, LACMA, the Japan Media Arts Festival, the File Festival, and the WIRED Store.
Education
University of California, Los Angeles 2011
MFA Design | Media Arts (Advisor: Casey Reas)
Massachusetts Institute of Technology 2008
BS Art and Design (Advisor: Ute Meta Bauer)
BS Computer Science and Engineering
Work
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Sosolimited, Boston, MA
Designer/Programmer, 2011 - Present
Design and implementation of interactive environments, applications, and artworks.
sosolimited.com
Oblong Industries, Los Angeles, CA
Design/Software Intern, 2010
Design and implementation of visual feedback and interface for gesture interaction, with C++ and OpenGL.
oblong.com
UCLA Design | Media Arts Program, Los Angeles, CA
Instructor, Performance and Technology Lab, 2011
Teaching Assistant, Interactivity (Prof. Casey Reas), 2009-11
Teaching Assistant, Video (Prof. Christian Moeller), 2010-11
Teaching Assistant, Type in Motion (Rafael Macho), 2010
Small Design Firm, Cambridge, MA
Designer/Programmer, June 2008 - August 2009
Design and implementation of interactive installations for museums, galleries, and institutions.
www.smalldesignfirm.com
MIT Visual Arts Program, Cambridge, MA
Zones of Emergency Blog Developer, 2008
Worked on design and building of public facing blog (zonesofemergency.net) to publicize and document the MIT Visual Arts Program “Zones of Emergency” Lecture Series.
Continuum, West Newton, MA
Brand Environments Intern, 2007
Worked with team on research, concept generation and production of experience design projects.
Organized and maintained materials library. Independently carried out internal concept project, redesigning music store experienc from research to design and final proposal presntation.
www.dcontinuum.com
MIT Media Lab, Cambridge, MA
Context Aware Computing Group Research Assistant, 2006
Worked on PlaceMap Project to create a user-centered interactive map.
Developed interactive visual display to introduce PlaceMap project to the public using Flash, Actionscript, C#, and HTML.
MIT Computer Science and Artificial Intelligence Laboratory, Cambridge, MA
Research Assistant, 2005
Worked with research team to investigate and implement a failure-oblivious strategy of computing.
Categorized, classified, and analyzed patterns of software bugs to identify predictors of software failure.
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Exhibitions/Awards
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2012
Northern Spark Festival Commission, Minneapolis, MN
WHAT IF? Hartford New Music Festival, Hartford, CT
2011
Elsewhere Residency, Greensboro, NC
FILE Festival, Sao Paulo, Brazil
Anatomy Riot: Performances Inspired by Machines, Los Angeles, CA (co-curator with Megan May Daalder)
Impractically, Practical, Los Angeles, CA
Tell Them Nothing of the Things I Thought About and Created While I Was Sleeping, Los Angeles, CA
Mindshare, Los Angeles, CA
Japan Media Arts Festival, Tokyo, Japan
2010
Jury Recommended Work, Japan Media Arts Festival
LACMA Muse, Los Angeles County Museum of Art, Los Angeles, CA
WIRED Store, New York, NY
Provocative Objects, Massachusetts College of Art, Boston, MA
#TheSocialGraph, Outpost, Brooklyn, NY
I Am Here Now, New Wight Gallery, UCLA, Los Angeles, CA
Conflux Festival, New York, NY
SIGGRAPH 2010 Art Gallery, Los Angeles, CA
(Re)Mapping the Museum Workshop, Hammer Museum, Los Angeles, CA (collaboration with Sara Wookey)
Interaction10, IxDA Conference, SCAD, Savannah, GA
NC State College of Design Biennial Graduate Symposium, Raleigh, NC
GADGET OK!, Art | Sci Gallery, UCLA, Los Angeles, CA
TINT Arts Lab Residency
University Fellowship, UCLA
Dean's Scholarship, UCLA
Awesome Foundation Fellowship Grant, Boston, MA
2009
Good News/Bad News, UCLA, Los Angeles, CA
1stfans Twitter Artist of the Month, Brooklyn Art Museum, Brooklyn, NY
New England WHAT IF? 60x60x60 Project (online)
Overhere, Gershwin Hotel, New York, NY (commissioned by a canary torsi)
American Wing Interactive Displays and Wayshowing, Metropolitan Museum of Art, New York, NY (SDF)
Monticello Visitor Center, Charlottesville, VA (SDF)
US Holocaust Memorial Museum, Washington, DC (SDF)
The Politics of Shoes, Mobius, Boston, MA
Typos in the Writing on the Wall Edition 01 (online) Sarai Media Lab, New Delhi, India
University Fellowship, UCLA
Non-Resident Tuition Grant, UCLA
2008
Zones of Emergency Show, MIT, Cambridge, MA
Unfold: Advanced Visual Arts Show, MIT, Cambridge, MA
NETWORKOUT: Senior Thesis Show (solo), MIT, Cambridge, MA
2007
Photography and the Brain Show, McGovern & Picower Institute, MIT, Cambridge, MA
Placemap Project, Pixelspaces, Ars Electronica, Austria, Linz
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Teaching
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2012, Instructor, Visual Hacktivism, NuVu Studio, Cambridge, MA
2012, Instructor, ICA Teens Workshop, Boston, MA
2012, Thesis Committee Member, David Wicks, Gabriel Noguez, UCLA
2011, Instructor, Performance and Technology Lab, UCLA
2009-2011, Teaching Assistant, Interactivity (Prof. Casey Reas), UCLA
2010, Teaching Assistant, Video (Prof. Christian Moeller), UCLA
2009, Teaching Assistant, Type in Motion (Lec: Rafael Macho), UCLA
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2012, Instructor, Visual Hacktivism, NuVu Studio, Cambridge, MA
Skills
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Software development, graphics, interactivity, and web programming (Java, C++, OpenGL, openFrameworks, Processing, Python, C#, Objective-C, Scheme, Matlab, HTML, Javascript, PHP, MySQL, Flash, ActionScript). Experience with Agile and Scrum development. Web, print, experience, and interaction design knowledge. Proficient with design software including Adobe CS, Final Cut Pro, After Effects, AutoCAD, Max 3DS, Lightscape. Electronics/physical computing experience. Fabrication skills, including metalworking, woodworking, casting.
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